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Text File  |  1995-01-08  |  8KB  |  120 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. CLIP                          3.51                                       ;11 
  8. CELLPACK                      2.55                                       2 
  9. SHELLBOX                      2.55                                       4 
  10. ROCKET                        0.32         MEDIUM_ONLY                   1 
  11. SHELLS                        7.02                                       ;11 
  12. BERSERK                       1.28                                       1 
  13. BULLETS                       5.10                                       4 
  14. MEDIKIT                      11.48                                       9 
  15. CHAINGUN                      1.91                                       1 
  16. CELLPACK                      2.55                                       2 
  17. BFG9000                       2.55                                       1L 
  18. BLUEBALL                      1.28                                       1 
  19. IMP                          77.78                                       13 
  20. INVULN                        1.28                                       1 
  21. DEMON                        82.55         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  22. IMP                          47.87         MEDIUM_AND_HARD               8 
  23. IMP                          11.97         DEAF/AMBUSHHARD_ONLY          2 
  24. IMP                          11.97         DEAF/AMBUSH                   2 
  25. DEMON                        27.52         HARD_ONLY                     2 
  26. IMP                          29.92         HARD_ONLY                     5 
  27. DEMON                        27.52         DEAF/AMBUSH                   2 
  28. IMP                          23.93         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  29. STIMPAK                       8.29                                       ;13 
  30. FLYSKULL                      7.18         DEAF/AMBUSH                   2 
  31. BARMOR                        3.83                                       2 
  32. ENERCELL                      0.96                                       1 
  33. FLYSKULL                      3.59         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  34. CACODEMON                    22.33                                       1 
  35. SHOTGUN                       1.28                                       1 
  36. BARON                        14.35         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  37. DEMON                        13.76         MEDIUM_AND_HARD               1 
  38. HELMET                        1.91                                      ;3 ;This item is inocuous 
  39. GARMOR                        1.91                                       1 
  40. MEDIKIT                       1.28         EASY_AND_MEDIUM               1 
  41. BACKPACK                      1.28                                       1 
  42. MAP                           1.91                                       1L 
  43. DEMON                        13.76                                       1 
  44. CACODEMON                    22.33         MEDIUM_AND_HARD               1 
  45. CACODEMON                    22.33         DEAF/AMBUSHMEDIUM_ONLY        1 
  46. FLYSKULL                      3.59                                       1 
  47. FLYSKULL                      7.18         MEDIUM_AND_HARD               2 
  48. FLYSKULL                      3.59         EASY_AND_MEDIUM               1 
  49. SHOTGUN                       1.28         EASY_ONLY                     1 
  50. MEDIKIT                       2.55         EASY_ONLY                     2 
  51. MEDIKIT                       2.55         MEDIUM_AND_HARD               2 
  52. SERGEANT                      5.98         DEAF/AMBUSH                   1 
  53. ROCKET                        0.64                                       2 
  54. DEMON                        13.76         MEDIUM_ONLY                   1 
  55. FLYSKULL                     28.73         HARD_ONLY                     8 
  56. SPECTRE                      27.52         DEAF/AMBUSHHARD_ONLY          2 
  57. SPECTRE                      13.76         HARD_ONLY                     1 
  58. DEMON                        13.76         DEAF/AMBUSHEASY_ONLY          1 
  59. STIMPAK                       0.64         MEDIUM_AND_HARD               ;1 
  60. BARON                        14.35         DEAF/AMBUSHHARD_ONLY          1L 
  61. BONES1                        0.15                                       1 
  62. BONES2                       10.77                                       1 
  63. POOLOFBLOOD                   0.61                                       4 
  64. LAUNCHER                      1.28                                       1 
  65. ENERCELL                      0.96         MULTIPLAYER                   1 
  66. BARMOR                        1.91         MULTIPLAYER                   1 
  67. MEDIKIT                       3.83         MULTIPLAYER                   3 
  68. DEMON                        27.52         DEAF/AMBUSHHARD_ONLY          2 
  69. SPECTRE                      13.76         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  70. ;                                            
  71. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  72. ;                                            
  73. ; At run-time this value is used to adjust the
  74. ; Max#of variable based on the population of
  75. ; the level being modified.  Using the strict 
  76. ; standard requires that one or more of the   
  77. ; items in the list above not have a specified
  78. ; maximum number of objects.                  
  79. ;                                              
  80. PER    168   ;Strict standard for exact placement 
  81. ;PER    142   ;Lowered Standard for easy placement
  82. ;                                            
  83. ; Deleting any of the PRESERVE lines will mean that
  84. ; the objects will not be taken from the original  
  85. ; level.  You will have to supply your own above. 
  86. ;                                            
  87. PRESERVE    PILLARS                          
  88. PRESERVE    LAMPS                            
  89. ;                                            
  90. ; THRESHOLD determines what a MEGA-GOODIE is.  
  91. ; MEGA-GOODIES are used to make the level fair 
  92. ; if the generator places a lot of enemies in  
  93. ; the level.                                   
  94. ;                                              
  95. THRESHOLD    75                                  
  96. ;                                              
  97. ; I.Q. Determines how intelligently the program  
  98. ; places objects in the effort to defeat you.   
  99. ; 250 is the default if it is not specified here. 
  100. ;                                              
  101. I.Q.    250                                 
  102. ;                                              
  103. ; EVEN sets the point at which the program must begin 
  104. ; placing MEGA-GOODIES into the level, on the   
  105. ; basis of the hardest difficulty rating.          
  106. ; The MEGA-GOODIES give you a fighting chance,  
  107. ; setting the value lower or <500 will increase the number
  108. ; of MEGA-GOODIES available to you in a the level. 
  109. EVEN    500                                 
  110. ;                                              
  111. ; If SPREAD is not set to a low value then
  112. ; a given sector may accumulate too many objects 
  113. ; this often makes the level impossible to finish
  114. ; or just ugly-looking.  Setting the value too low
  115. ; could make it difficult to place objects within
  116. ; a given wad file.
  117. ;                  
  118. SPREAD    15                                  
  119. ;                                              
  120.